deadly pairs / roadmap

development roadmap

an open look at what is being built and what comes next for deadly pairs.

phase 1: base design

done
  • ✦finalize the 7 deadly sins card abilities
  • ✦balance scoring system and pair mechanics
  • ✦setup main rules
  • ✦outline DLC expansions (virtues, princes, horsemen)

phase 2: card data & balance

in progress
  • ✦define multiplayer turn structure and edge cases
  • ✦balance sin abilities against each other
  • ✦test pair thresholds and win conditions
  • ✦prepare printable card layouts

phase 3: prototype

planned
  • ✦build card objects in unity for vrchat
  • ✦implement draw and discard mechanics
  • ✦script sin ability triggers
  • ✦set up multiplayer sync for 2-7 players

phase 4: design cards & assets

planned
  • ✦create card art for each sin
  • ✦design card backs and UI elements
  • ✦create assets for VRChat world
  • ✦set up sound effects
  • ✦build vrchat world
  • ✦closed beta for early patreon supporters when ready

phase 5: animations & polish

planned
  • ✦add animations for card draws, plays, and discards
  • ✦polish UI and visual effects
  • ✦optimize for performance in VRChat
  • ✦finalize rules and instructions
  • ✦prepare for launch

phase 6: dlc expansions and patreon rewards/exclusive content

planned
  • ✦figure out patreon reward tiers and exclusive content
  • ✦design and implement dlc expansions
  • ✦balance new cards with base game
  • ✦plan for future expansions and updates
  • ✦release dlc ideas to patreon supporters

phase 7: patreon beta & playtesting

planned
  • ✦release beta to patreon supporters
  • ✦collect feedback and balance suggestions
  • ✦iterate on card abilities and rules

phase 8: launch

planned
  • ✦publish vrchat world
  • ✦monitor balance and community feedback
  • ✦plan DLC expansion rollout