seambound / roadmap

development roadmap

the step-by-step pc-first development plan for seambound.

phase 1: pre-production & scoping

in progress
  • ✦define the central gameplay loop
  • ✦outline the minimum viable product
  • ✦audit assets and skills needed
  • ✦finalize the tech stack
  • ✦draft narrative and design documents

phase 2: prototype

planned
  • ✦build basic environments with simple shapes
  • ✦script foundational logic and systems
  • ✦implement core interaction loops
  • ✦complete a full solo playtest

phase 3: asset production

planned
  • ✦kickoff any necessary outsourcing
  • ✦design environments and ui
  • ✦produce audio and music
  • ✦create or source sound effects

phase 4: integration

planned
  • ✦swap placeholders with final assets
  • ✦hook up audio and music triggers
  • ✦connect visual ui elements to code
  • ✦apply lighting, post-processing, and effects

phase 5: alpha

planned
  • ✦lock features and prevent scope creep
  • ✦ensure music, code, and art feel cohesive
  • ✦run closed testing for flow and mechanics

phase 6: beta

planned
  • ✦triage and fix game-breaking bugs
  • ✦optimize performance and memory usage
  • ✦balance mechanics based on testing feedback
  • ✦open testing to a wider community

phase 7: launch & live ops

planned
  • ✦prepare the final release candidate
  • ✦publish to chosen platforms
  • ✦monitor for crashes or major bugs
  • ✦patch any critical day-one issues