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verdition / characters

Sirius Vane

wip

character detail format is in active iteration.

original · legendary

Legendary · Suppression · Turncoat · Specialist

abilities

Primary Passive

No Victory

  • • you cannot win.
  • • you have no win condition.
  • • you are free to move and act as you please, but only within the scope of your abilities.

notes

  • • your presence is the key—physical proximity determines your control.
  • • you cannot force yourself to win, even if you fulfill someone else's win condition while controlling them.

Secondary Passive

Direct Control

  • • each night, you can set yourself into any room you want.
  • • you cannot share information from the previous night if you move rooms.
  • • while physically present with another player, you may override their actions, uses, and decisions.

notes

  • • control is absolute: you dictate their actions, targets, timing, item uses, and decisions.
  • • control ends instantly when you leave their presence—they are not bound to complete started actions.
  • • cannot force actions outside their capabilities (e.g., non-condemned cannot eliminate).

Tertiary Passive

Condition Shift

  • • once per chapter, freely change a player's win condition.

notes

  • • win condition changes persist for the remainder of the game and override card-based conditions.
  • • changed conditions are known to the affected player.
  • • can change the same player's condition multiple times across different chapters.

backstory

sirius vane exists outside the game's traditional victory structure—a star watching from above, guiding but never descending. a divine force that manipulates outcomes without seeking personal gain, moving for emergence rather than ownership.

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